/01 Tracing a raster image into vector paths
Convert a bitmap into SVG paths that scale to any size without going soft. Useful for rescuing a logo that only exists as a small PNG, or turning a scanned drawing into something editable.
Controls over detail and colour count let you balance fidelity against a manageable number of paths.
/02 What tracing can and cannot recover
Tracing works best on flat, high-contrast artwork with clean edges — logos, silhouettes and line drawings. It follows the boundaries between areas of colour, so the clearer those boundaries, the better the result.
Photographs are the wrong input: continuous tone has no clean edges to follow, so tracing produces hundreds of blobby paths that are larger than the original and worse to look at. Tracing also cannot recover detail that compression already destroyed — a heavily artefacted JPEG traces its artefacts faithfully. Start from the cleanest source you have, and expect to tidy the paths afterwards.
/03 Converting an image to SVG properly
Plenty of image to SVG converters cheat. They take your PNG, wrap it inside an SVG file and hand it back, so you get the .svg extension with all the blur of the original pixels. Real conversion means tracing: finding the edges and colour regions in the image and redrawing them as vector paths, which scale to any size and can be edited shape by shape.
This converter traces. Drop in a PNG, JPG, WebP or GIF, choose a preset from precise angular lines through smooth organic curves to heavy posterisation, and adjust the number of colours, smoothing and blur until the preview looks right. Download the finished .svg or copy the code.
The best source images are flat artwork with a limited palette: logos, icons, signatures, line drawings and simple illustrations. Use the largest, cleanest version you have, since JPEG noise and blur turn into extra wobbly paths.
/04 Tracing versus AI vectorizers
AI vectorizers redraw an image by predicting the shapes it probably contains. They can produce impressively clean results, but they usually require uploading your image to their servers and often charge for downloads. Algorithmic tracing is predictable instead: the same image and settings always give the same output, it runs locally, and it is free. For a logo you own or client artwork under NDA, that difference matters. Either way, expect to tidy the result in Figma, Illustrator or Inkscape for anything important.